Wednesday, November 10, 2010

Sounds

The sounds I was thinking of using would vary, depending where the player was in the map, if they were out in the wasteland, there would be constant wind noises as the wasteland sands would be constantly shifting and out in the wasteland there is no wind resistance.
However within the town ruins, there would be a great deal more noises to be heard, even in the back alleys, where rats and occasional sounds of items falling can be heard.

Organic Environmental Sounds
(In the wasteland)
- Howling Winds.

Man made Environmental Sounds
(In the side streets)
- small wind noises
- sounds of scampering rats
- occasional sound of an object being knocked over by an unseen person.

(In the main street)
- sound of bustling activity
- people sounding distraught
- babies crying
- dogs barking

(In the repair shop)
- occasional sound of bell chimes
- occasional sound of coughing from store owner
- sound of items being tinkered with.
- faint sound of rats.

(In the Burlesque House)
- drunk men laughing
- small conversations
- women complimenting to try and seduce.
- talks between the "mayor" and his associates

(In the Rebel Base)
- Loud talking of action
- Equipment being tinkered with
- Equipment being moved around
- faint sound of a firing range

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