Wednesday, November 10, 2010

Town Pathway Idea




Thumbnails
The thumbnails below show only the key areas inside the town, as everything else is irrelevant and is ruined so little design needs to be put into them apart from
- Gate, bridges and buildings





























Path Layout
The town will be winding and splitting, and leading to alleyways and dead ends as shown by the top down path plan shown below. But before I could go into further detail, I realised that the level was far too big and I had to drastically reduce its size to make it more suitable for a first level. But this was the original design























Entrance
The design below is that of the perspective of a man who is walking through the front gates and immediately the idea is given that the town is torn by the aftermath of the war, from the ruined outer wall which has blast marks and bullet holes, and the scenery within the gates may be low detail, but it is clear that the inside is in ruins too as buildings have holes in them, roads blocked by debris from fallen buildings and holes in the ground from explosive shells or some other explosive means.




Main Street
The design of the main street is that all of the buildings have a battle worn look to them since the town was purged. The buildings that survived have been converted into either business areas (such as trading salvaged items for goods and/ or services) or refugee areas. The building shown to be the most popular is the Strip Club since it is the area for which the player will get their main missions from and where people (who can afford it) can get services from the women there.

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